Movement: 2 hexes
Retreat: 2 hexes/flag
Morale: Special: the hydra is not bold but receives support from adjacent enemy units.
Weapon: bite—melee only. Special: having three heads, the hydra may attack up to three enemy units in one turn. It cannot, however, attack any unit twice in one turn.
Bonus Strike: yes
Warriors of the Dragon’s Teeth: If the hydra has personally killed a banner bearer, it may deploy a foot unit of same race, banner color, and weapon type (long swords become short swords) on an adjacent hex at the cost of #figures + 1 lore (a single banner bearer = 2 lore; a fully healthy unit = 5 lore).