Class: Mad Alchemist
Phase: Command Phase (Play alongside your Command card)
Target: Any elevated terrain hex
Effect: Target may move up to 1 hex/level + 2 hexes in a straight line. Roll 3d against all units on the target or in its path. Banner color and lore rolled count as hits. Flags count as retreats. Target may not move through other terrain hexes. Target must stop in a countryside hex.