Class: Mad Alchemist
Phase: Command Phase (Play alongside your Command card)
Target: Any hex (except for rivers, lairs, and landmarks)
Effect: Place a permanent crater* hex on targeted space. If a unit is on the targeted hex, roll 1d/level + 2d against unit.
-Does not block line of sight.
-Ranged weapons can not fire into nor out of crater except at point-blank.
-Unit moving in must stop for entire turn.
-Unit moving in may still battle.
-out > in = 3d max.
-in > out = 2d max.