December 1, 2009
November 7, 2009
October 10, 2009
September 15, 2009
Custom Battlelore Monster: Hydra
Level: 1
Banner: green
Movement: 2 hexes
Retreat: 2 hexes/flag
Morale: Special: the hydra is not bold but receives support from adjacent enemy units.
Weapon: bite—melee only. Special: having three heads, the hydra may attack up to three enemy units in one turn. It cannot, however, attack any unit twice in one turn.
Damage: 2d
Bonus Strike: yes
Lair: N/A
Warriors of the Dragon’s Teeth: If the hydra has personally killed a banner bearer, it may produce a foot unit of same race, banner color, and weapon type (long swords become short swords) on an adjacent hex at the cost of #figures + 1 lore (a single banner bearer = 2 lore; a fully healthy unit = 5 lore).
September 12, 2009
September 10, 2009
Hill Bowling
Class: Mad Alchemist
Cost: 9
Phase: Command Phase (Play alongside your Command card)
Target: Any elevated terrain hex
Effect: Target may move up to 1 hex/level + 2 hexes in a straight line. Roll 3d against all units on the target or in its path. Banner color and lore rolled count as hits. Flags count as retreats. Target may not move through other terrain hexes. Target must stop in a countryside hex.
September 8, 2009
September 5, 2009
Meteor Shower
Class: Mad Alchemist
Cost: 7
Phase: Command Phase (Play alongside your Command card)
Target: Any hex (except for rivers, lairs, and landmarks)
Effect: Place a permanent crater* hex on targeted space. If a unit is on the targeted hex, roll 1d/level + 2d against unit.
*Crater:
-Does not block line of sight.
-Ranged weapons can not fire into nor out of crater except at point-blank.
-Unit moving in must stop for entire turn.
-Unit moving in may still battle.
-out > in = 3d max.
-in > out = 2d max.
September 3, 2009
Directional Growth
Class: Mad Alchemist
Cost: 6
Phase: Command Phase (Play alongside your command card)
Target: 1 forest hex
Effect: For levels 1 and 2, place 1 forest hex/level in a strait line from the target. For level 3+ place 1 forest hex/level in an adjacent group with the target. Forest hexes must be placed on countryside hexes.









